Sunday, 9 October 2011

Particle Chimes


This is the final sketch that I submitted for presentation - I got help from Ben to fix the bugs that were occurring in my sketch and tweaked a few things like the transparency of the particles. I really like this end aesthetic and sound response - like with every project, given more time, I would have made some improvements, such as experiments with different bar height to represent different sounds. However, I feel this cute little application was very successful in it's own right. :)

Particle Beep 17


As a final touch to my sketch, I made the platforms drop on collision in accordance with the pitch of sound they play. When they get to the bottom of the screen, they reappear in their original positions. I like this because it begins to challenge the user and adds interest to the sketch as it's not just a simple scale anymore.

I am still having issues with the memory and sound bugs but am at a loss how to fix them. I have spent hours trying to fix them and have had both Ben and Steven look at it to no avail.

Saturday, 8 October 2011

Particle Beep 14


This is my final code starting to take shape - the particles respond to the sound by changing in size depending on which platform they hit. I also changed the background size to make the particles visible on the screen as I felt white was the best colour for them. Other than that, the code pretty much remains the same as the previous sketch. I felt the sideways movement worked well.

Particle Beep 12


Here I was experimenting with different appearances of the particles, sort of like musical notes, but more importantly, got movement working with the platforms - they move across the screen and, when they hit the right side, reappear on the left, so they go round infinitely. Have put colours in to reflect the pitch of the sound being produced.

Friday, 7 October 2011

Particle Beep 11


I took away all movement here to concentrate on the sound. I put a differently pitched 'ting' sound on each platform - sort of like a computerised xylophone. I intend to make the colours reflect the pitch of the sound as the go down in pitch with vertical placement. I put back in the horizontal component of the particles' velocity to make them bounce in arcs across the platforms.

Particle beep 10


The problem with this version of the code was that the platforms moved as one clump together, rather than individually, hence the overall movement was very small.

Particle Beep 9


Here I had the one platform moving from side to side across  the screen, however there was a problem with my code that resulted in the particles bouncing off 'imaginary' platforms. I wanted to duplicate the moving platform so that I would have 5 staggered platforms moving from side to side across the screen.